“The Empress is in danger! She plans on turning over power to a ruling council. One of her entourage would like to see the Empress taken out, and himself on the throne before this happens. But which one? I do not know. They are all suspects…”
One of the most fascinating genres in books, movies, and RPGs is the classic “whodunnit”, or Murder Mystery. The story unfolds as the heroes gather clues, paring down the list of suspects one by one. Finally they confront the perpetrator, where there is always an unexpected twist… As a writer of D&D adventures for 20 years, this one just might be the most involved, most complex storyline of any I’ve created to date…
Last week, we left off with the heroes leaving the Pirate Ship, en route to catch up with a travelling circus. The circus had a one day head start, but is rumbling down the road slowly with all its wagons, carts, and a menagerie of performers who are on foot. The party decides to buy horses in the Village of Mighty Oak, and gallop at full speed down the road. It is only a matter of hours before they catch up with the wagon train…
The PCs approach the lead wagon with hands outstretched, making no threatening gestures. A successful diplomacy check from Delsior gets them a “meeting” with the Chief. A pudgy, greasy man sticks his head out of the curtain. “Yea, wuddaya want?”.
“When you picked up the wild animal cage back in Mighty Oak from our Sailor friends, they forgot to put on his collar! I’ve brought it to you. The customers will be VERY irate if you’ve forgotten this important detail. If we could just see the cage for a moment…” Bluff check. 20 on the die!!!
“Well, we already delivered the cage. We met a man in a hood a gloves back up the trail about a half mile. There’s a path that goes up into the mountains. Big pine tree there too. Can’t miss it. If you hurry, you can catch up… Oh, and by the way, make sure you stay OUT of the graveyard at night. It’s HAUNTED!!!”
The heroes snark at the old Carnie, and ride off at a gallop. Backtracking the way they came a short distance, they find the trail, and the big pine tree, and a broken cage. A group Nature check reveals several sets of footprints going in to the wilderness. After a bit of riding through the woods, the trail becomes a scramble up the rock face, and the group is forced to leave their horses behind. Another hour of climbing and the party reaches a ridge overlooking the road. “If anyone was watching the road, they certainly saw us approach,” Delsior says. Ahead in the distance, a ruined building can be seen, the tracks leading toward it…
Now, dear Reader, the group tries to sneak up on the building, using a group stealth check. (Lowest stealth roll out of all the characters is the result.) Did the warrior in plate mail armor with a +0 to stealth roll the lowest result? No. Delsior the Bard, with his +1, rolls a “1” on the die, for a result of 2. He steps on a stick. CRACK! “Hey guys, WATCH OUT FOR THAT STICK!” He shouts, forgetting to keep his voice down because they are sneaking. Tisk Tisk.
As the group approaches the ruins, arrows begin flying out of the trees. Ambush! The heroes are surprised. (Hmmm, didn’t see that one coming.) Roll Initiative.
1 Level 3 Goblin Underboss, 1 Level 2 Goblin Hex Hurler, 2 Level 1 Goblin SharpShooter Minions, 2 Level 2 Goblin Cutthroat Minions.
DM note: I picked up the “Haunted Temples” mapset published by Wizards of the Coast at my Friendly Neighborhood Gaming Store, Total Escape Games, in Broomfield, CO. I used the temple map with the graveyard for this encounter…
After making short work of the minions, the party takes its time dispatching the wizard and the boss. They get dangerously low on HP, and have to use up Delsior’s “Skald’s Aura” healing almost right away. All characters use their second wind during the encounter, as Valcora even drinks her one and only healing potion. All the characters used up their complete array of Encounter Powers, and were down to only at-wills toward the end. Afton decided to save her Daily spell just in case she needs it later… The party surrounds the goblin boss, and once he is bloodied, Valcora holds her sword above her head and shouts SURRENDER! The goblin cowers and her mighty words, drops his axe, and throws up his hands. (Successful Intimidate check.) The party is victorious, but got VERY close to being completely wiped out.
The goblin apparently does not speak Common. And none of the party speak Goblin. “How many Goblins are there? How many inside?” Valcora says over and over. After some creative sign language, the boss holds up seven fingers. “Great.” Valcora rolls her eyes. “We fought six goblins. There is a seventh out there somewhere…”
After tying up the Goblin Boss, they enter the temple. A sigh of relief rolls through the PCs as they see a human in expensive clothing tied up and gagged. The Ambassador, Cedric Quillistan! Quickly, Delsior pulls off his gag and cuts his ropes. “Boy, am I glad to see you!” he exclaims. “Did the Empress send you to rescue me?”
The heroes explain the they are indeed on a mission for the Empress herself, and that they are to escort the Ambassador personally to the safety of the Sarpadian Capitol. He seems relieved and exhausted, his ordeal finally over. He explains that he knows almost nothing about his kidnappers. They nabbed him as he was travelling through Ultair, handed him off to the Pirates, who then handed him off to the circus, who then handed him off to the goblins. It seems that whoever is behind the kidnapping doesn’t want to get their hands dirty, as they have not shown their face yet. They have only hired lackeys and goons to do their bidding. He says that he understands only a few words of the goblin language, but he is certain that they said “Treasure Room” as they walked up and down a dark and malodorous flight of stairs. He points to the corner, where a descending staircase can be seen and smelled.
“We must warn the Empress immediately!” the Ambassador says. “There is a traitor in her midst, one of her advisors. Her life is in danger. She has no husband and no children. If she were to die, rule of the Empire would pass to one of her entourage. One of those four would be the new Emperor.” He takes a deep breath. “But that’s not all. The Empress plans on stepping down and giving away the rule of the land to a council. She plans on doing this at the harvest festival in three months. If a traitor strikes before then, he could become the new Emperor, and the dream of a land ruled by a council will die with the Empress. We have to find the traitor and expose him! There is only one person we can trust. And that is my contact, who delivered messages back and forth from me to the Empress. I trust him completely, though I do not know his true identity. He always appeared to me wearing the mask of a Brown Fox.”
The party takes a deep breath as they take in the gravity of the situation. They excuse themselves, and move into the corner of the room and talk amongst themselves in low voices. They decided that it would be wise to ask the Ambassador for the secret message that he is to deliver to the Empress’ ears. The PCs then approach Cedric.
The heroes tell the Ambassador that they would like the secret message revealed to them, just in case something happens to Cedric. At first, he refuses. He tells them that they would have to know the secret code word, that only he, the Empress, and his contact know. Then Delsior, mustering a serious look, gazes deeply into the eyes of the Ambassador. “Mayonaise.” The Ambassador looks stunned, then shakes his head, smiling.
“You are indeed in the good graces of the Empress. Here is the message:”
The Silver Eagle will be struck down by a Wooden Song, when he steps twice with his left foot.
The heroes look at each other in confusion. “That makes no sense!” Afton cries. “What does it mean?” Cedric says that he does not know the answer to the riddle, but he heard the message as he was eavesdropping on the unknown conspirator. The ambassador scratches his chin, furrows his brow, and admits that he thinks the Wooden Song could refer to an ancient legend in poetic form. The verse speaks about an orchestra of string players, dealing death to their enemies through a song. But the music coming from the strings is not a song played by fiddles or lutes, but by bowstrings. The ‘Wooden Song’ referred to in the poem are the sound of bow strings…
“Let’s check out this ‘Treasure Room’,” Afton says. The party mulls it over and then votes on it. Of course, Valcora, being a Knight, is not interested in treasure, as it distracts from her immediate priority of getting the Ambassador to safety. Bonus experience points for playing your Alignment! The group decides NOT to go down the dark and fetid staircase, but instead to high-tail it back to the Capitol without hesitation.
That’s where this weeks episode will end (cue sound track: aaawwwwwwww). But tune in next week, as the brave heroes leave the ruins and enter the graveyard. (You ask: the haunted one?) Yep. That one.